A GAME-CHANGER FOR YOUR 3D HIGH- FIDELITY CHARACTER CREATION PIPELINE
YOOM is set to transform the gaming industry with cutting-edge neural network technology, offering game developers worldwide advanced character creation and mocap capabilities without the need for markers, head cameras, or gloves.
YOOM’s technology significantly decreases overhead costs and accelerates iteration speeds while ensuring full compatibility with standard development tools and pipelines, marking a generational leap forward in making game development more accessible, cost-effective, and creatively boundless.
Automatically encapsulates high fidelity modelling, texturing, and motion. Ease of use capture process, with no suit, no gloves and no headcams
Automates high-fidelity, motion capture data, rigging and skinning. Models are processed, optimized and stored locally or on cloud per demand.
Output: Game-ready .fbx file with body, hands, fingers and face data capture, skinning and solve. Compatible with any real-time engine or 3d software.
FULLY AUTOMATED, FASTER & SCALABLE
Vs
Traditional
pipeline
Character Creation
Automation
Key Advantages
- Markerless body motion and facial performance capture
- Ease of Use, no suit, no headcam, no gloves
- 4X data solve speed
- Automated rigging and skinning
- Accurate hands and fingers tracking
- Stabilized legs - no extra cleanup required
- Agnostic to any body and facial game-engine rigging system (including blendshapes)
- Seamless integration with UE Metahuman (face & body)
- Automated motion retargeting
- Muscle movement without corrective bones
- Semi-automated topology and UV semantic parametrization
- YOOMAN automated skin remapping (adapted to all morphologies/body characteristics)